7.9.22

Reminder: Janet Echelman

 I have just been reminded of the wonderful work of Janet Echelman. I saw her talk a while back - cant remember if it was IRL or OL but it was great to hear about the work, which is all documented here





12.2.22

Katrín Sigurdardóttir: High Plane V, Moma 2007

 I must put this up before I forget the artist's name again. I really love the mode of encounter for the work, with the visitor required to climb a ladder to find themselves in what appears to be a kind of frozen mountainous landscape. 




9.3.20

Shaping the Future of Architecture through VR technology

An interesting read in Dezeen - an article about the design group Space Popular and their ideas about how VR will shape the future of architecture. For example below is an image from the project The Venn Room.


The Venn Room: 

Just like a Venn diagram, this installation from the Tallinn Architecture Biennale 2019 suggests what might happen when virtual reality allows two or more physical worlds to combine.
It imagines that, when people in separate places communicate with one another through VR, a new environment will be created that is an average of their two homes.
"We were speculating that, over these years, these intersections become sentimental," said Hellberg. "So like grandpa's dresser and your IKEA table, and the way that they meet every single day, becomes meaningful."
"This will be a real life IKEA problem in 10 years. It will be a big deal," he added.

Space Popular's latest exhibition Freestyle, currently on show at the RIBA in London, charts the last 500 years of architectural history. Using VR, it explores how architectural style has always been shaped by changes in mass media, from the magazine to the video game.
With the arrival of VR, the pair suggest that architectural style is about to change more radically than ever before.
"We think that there's a shift coming in the next 20 years, where we will be able to draw a line in the history of media in architecture," added Hellberg.
"In the past, we were interacting with our body being removed. From now and onwards, the body is being brought into the medium, and the medium itself becomes architectural. This is why it is so urgent for us to be asking these questions."

18.9.18

Expanded Animation Blog

A A There is a really good blog about the expanded field for animation here. It features work by artist Susan Morris such as the work below. More on this work can also be found at the Tate

18.7.18

Hallidonto | Hobs Studio collaboration

"I was invited to HobsStudio.com/London to use Google tilt, and to showcase my collaboration with Luke Robert Mason of Virtual futures. My Cyborg VR drawing was printed into 3D, more to come of this exciting project."
   

Mar Fornes Aluminium form for Orlando Convention Centre



Strips of curving perforated aluminium are joined together to create this huge branching installation by architect Marc Fornes and his studio The Very Many. The installation, named Under Magnitude, is suspended from the atrium of the Orange County Convention Center in Orlando, Florida.

Artists Make Architecture

Take a tour of Olafur Eliasson's first building, a castle-like office in a fjord in Denmark, in this 360-degree video filmed by Dezeen. 

 

The Danish-Icelandic artist designed the fortress-like structure, called Fjordenhus, to stand on the water in the harbour Vejle. 

 The building opened last month. The upper floors serve as the headquarters of holding and investment company Kirk Kapital, while the ground floor is a publicly accessible space that contains artworks designed by Eliasson. more here

Yuri Suzuki installs six colourful sound-modifying sculptures in Atlanta



Six colourful sculptures that swallow, modify and regurgitate sounds have been installed at the High Museum of Art Atlanta, as part of an installation by Japanese artist Yuri Suzuki. Read More in this Dezeen Article by .



Called Sonic playground, the interactive installation located within the museum's Sifly piazza features six powder-coated steel sound sculptures composed of snaking pipes, dishes and and horns.

Oksana Bondar uses human hair to create biodegradable stool


Kingston School of Art graduate Oksana Bondar has created a dressing table stool from human hair to demonstrate the design possibilities of the material.

Called Wiggy, the stool is made by combining hair with Polylactic Acid (PLA) – a biodegradable plastic made from corn starch or sugar cane – to form a solid texture.

The stool's form is meant to resemble the type of traditional dressing table stools found in theatrical boudoirs.
read more in the Dezeen Article by 

Imaginary places and dream-like places

Digital artist Alexis Christodoulou has generated a cult following on Instagram with his images of imaginary spaces in pale blues, pinks and yellows. Read More in this Dezeen Article by Anna Winston

20.11.17

COS and Snarkitecture marble run in Seoul


more info on this amazing installation here

27.10.17

Virtual Spaces

From Platos allegorical Cave to caves that exist on a spectrum of realities. The caves at Lascaux in France are often cited as examples o the first immersive narrative virtual spaces - as first Virtual Worlds - but these are now only accessible through various simulations. The caves are the subject of a film by Werner Herzog, below.



The history of the Caves and how they came to exist in four versions of simulation (five if you count the film) is in this Guardian article. Below, Lascaux 4.



Augmented Realities - Allison Crank proposes a virtual future after the shops and Malls are gone here. While the reality of Augmented reality shopping is this:



Hyper Realities could look like this...



Happy Finish, the final presenter at the Tate VR Symposia demonstrating a welcome change in approach from the view of technology presented in 1994

"Georgia O’Keeffe’s New Mexico in 360 has been Tate’s most viewed video of all time.” 

Sofie Roberts, Producer, Tate Digital. 

Tate Modern contacted Happy Finish to create a unique 360ºVR film that transports viewersinto the universe of the renowned trailblazer artist, Georgia O’Keeffe, to promote the exciting new show. VR not art - but in support of it...



26.10.17

Virtual Bodies



VR and the Body
Sylvia Xueni Pan discusses the requirements for the body to make believable virtual experiences happen.

VR as the ultimate empathy machine
Once the body is inside a VR experience, what are the unique experiences that are or might become possible? Chris Milk here, talks about VR as the ultimate empathy machine... 

In the Research Project 'Machine to be another, VR headsets were used to test out ideas around empathy and identity by allowing the immersing to explore the world through some one else eyes.

being Another...Species?
Design Company Marshmallow Laser Feast have combined Virtual Reality with Lidar Scanning Technology to show how it can be used to allow the user to se the word as an animal. Their innovative outdoor approach involves the design of the prosthetics of VR. More of that here and also see Walter Pichler, further down.



VR and Body as Interface and design tool
In the Nineties, one of the most successful Art works that sued VR technology was by Artist Char Davies. Osmose required the user to apply techniques used in deep sea diving  - to navigate through the Virtual Environment by breathing in and out to move up or down in the world.



Today it is possible to allow the brainwaves of the user to directly control the environment, not just for navigation, but to determine the form and nature of the space, in an iterative feedback loop.


While Flock is a recent attempt at a multiple body, co -located VR experience, where you can fulfil our long held dream to become a bird...

Immersive theatre is being recorded live for playback later. https://www.youtube.com/watch?v=v4CcAR_4NV0

VR as Designed interface In 1967 the Artist Walter Pichler Proposed this sculptural Prototype, called TV-Helmet (Portable living room). More here



VR as Design TOOL
VR can be used as a creative tool as we have seen with TILT BRUSH, now design is possible through tools such as Gravity Sketch.



Which could lead to things like this happening... Sketch Furniture by FRONT



The nature of employment may change when we become permanently immersed in our work and can be tracked at all times, as if Gilbreths motion studies had come to their full conclusion. However it is ideas of Plato from his cave based allegory, that are most prophetic...



16.10.17

Great Blog over at Edible Geography




I was looking for Increasing Disorder In A Dining Table and found a great site: Edible Geography here, where it says this about the image including a new attribution:

This drawing by architects Sarah Wigglesworth and Jeremy Till, titled Increasing Disorder In A Dining Table, documents the progression of a meal from a perfectly laid table, through a motion-trace palimpsest of the dinner party in action, to the wreckage of dirty dishes and crumpled napkins that confronts the host(s) after the last guest has departed. Or the other way round, if you read from left to right…

15.10.17

HYPER-REALITY from Keiichi Matsuda

HYPER-REALITY from Keiichi Matsuda

Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. If you are interested in supporting the project, sponsoring the next work or would like to find out more, please send a hello to info@km.cx
by Keiichi Matsuda | km.cx
more at hyper-reality.co

Vitamins (Now Special Projects) | Out of the Box

Out of the box - book from Special Projects on Vimeo.